

He’s a young quarterback drafted 18 months ago to be this franchise’s answer. Tagovailoa deserves a measure of understanding here. Why else let this Watson trade drag uncomfortably on? They’ve seen enough - even as they’re saying, as coach Brian Flores does, “Tua is our quarterback.” They won’t be cleared up by the trade deadline next Tuesday unless some legal surprise is coming.īut the Dolphins’ situation is clear: No team should trade for a franchise player like Watson, who is facing a criminal investigation involving several sexual assault allegations and a civil suit involving 22 similar allegations.Īnother unstated idea is equally clear: Tua Tagovailoa isn’t their future, the Dolphins’ decision makers must believe. The Houston Chronicle reported no team will trade for Watson until his legal matters are cleared up. Instead, Ross saw reporters Tuesday at an NFL owners meeting and said, “I know what it’s about, and I’m not dealing with it.” He could have had another team official let it be known privately, just to calm the waters, let the world move on and allow this failing team to fail on its own power and without this continuous disturbance.

The original version, its history and authors can be found at the Nukapedia page " Fallout: New Vegas weapons".Hyde: As Deshaun Watson saga again shows, Dolphins keep wandering in wilderness | Commentary – The Denver Post The contents of this page were partially or entirely copied from Nukapedia, the Fallout Wiki, and are therefore licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. Strength: The Strength required to use the weapon without penalty. Skill: The weapon skill and skill level required to use the weapon without penalty. Value: Sale value of the weapon in bottlecaps. Weight: Weight value of the weapon that applies to encumbrance.

Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads.Īmmo: The type of ammunition the weapon uses. This stat is most useful for comparing semi-automatic weapons like rifles, where one can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.ĭPS: Damage per second the maximum cyclic damage dealt in one second, expressed as rate of fire times damage. For most small guns, that is a single bullet, but for shotguns, it is a single shell (containing several small pellets), and for heavy weapons such as the ALPHA turbo laser it is a single beam. and shows the damage caused by a single click of the mouse/trigger.

Damage: This information comes straight from the G.E.C.K.
